AFX5204_Post 2_ VFX Pre-Vis in-progress

hear are three shots for my visual effect final project, I chose to do a pre-vis (layout) and i think this will help me a lot while compositing the final shot which will be an actor reading a book in a CG environment…..(the idea was described in post 1, there is another shot (or maybe 2) when the bullet will hit the window and break it apart , i’ll also try to create a virtual model to help the collision between the actor hand and the shattered glass pieces.

Feedbacks are welcome.

Stewart is a free rig owned by Animation Mentor and i used it for educational purposes.

AFX5204_Post 1_Final Project Idea

Idea Description:

an actor sitting on a chair in his room in front of a glass window and he is holding a book, while he is reading the book he will listen to pistol shots outside (SFX), he will act like he noticed but he doesn’t care for the first time, the a bullet hit the glass window and make a hole (VFX), then the actor will leave his chair responding to the action.

Scene Elements (Breakdown):

Live action : human actor holding a real book and sitting on a real chair.

CG : 3D Environment room with simple furniture

VFX : Glass shattering by a bullet and collide with the actor hand

Note: Maybe i could add a tracked object (that exist in the room) in the post production step, and finally i could show the credits with motion-graphics style (2D or 3D).


CMN5201_ Character Design

These are some design styles for characters, i made these sketches and looking for feedbacks. For me I think characters (1,5,7) are more abstract than others, they also match our module needs

after choosing the best one then i will move into Maya for setting up the characters based on an accepted style in order to model, rig and do the other steps.

*For environment and props i’ll get help from real life objects and maybe game objects,then i will try to turn them into a cartoony, low-poly look